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I Remember
I Remember is intended to represent the perspective of a child in moments prior to the separation of his family.
Designed to demanded an inclusion of trust as a major theme that drives the player experience. The original concept had the player take on the role of the parent who had to manage their time on a daily basis to maintain a balance between adult responsibilities and building trust with a child however the concept shifted to explore the concept of trust in adult relationships contrasted with the perspective of child-like trust even in the midst of seemingly obvious circumstances.
My Role:
- Implemented and designed UI and UI interactions
Credits:
Ash Steves - Lead Designer, Narrative Designer
Dineth Dissanayake - Designer
Rohan Cruickshank - Programmer
Ben Welsh - Programmer
Kate Lulham - Artist, Animator