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Paranoia

Paranoia is a short first person horror game where the you go through different stages of emotions; from fear to happiness. Designed using Erin Hoffman's cognitive mechanical model of fun/learning to drive these motions.

My Role:

- Concepted and implemented environment and environmental details

Credits:

Max Kapoh - Designer

Dineth Dissanayake - Designer

Dineth Dissanayake | XR Designer & Developer

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