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Slice and Dice
A 4-player battle to the death. Fight your way through the arena whilst chopping up foes and obstacles on your way to victory.
Developed originally for Make-A-Thing, a 5-day game jam. The mechanics were inspired by three words provided by the game jam: mass, staccato and prolong.
Mass inspires changes in your opponents and obstacles when you slice and dice them.
Staccato inspired the separation of your opponents and objects into multiple chunks.
Prolong inspired the need to try to survive the longest, whilst slicing and dicing the environment to hinder your foes.
Role: Lead Developer
- Programming core mechanics
- Designing and programming interactive UI
- Designing levels

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