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Slice and Dice

A 4-player battle to the death. Fight your way through the arena whilst chopping up foes and obstacles on your way to victory.

Developed originally for Make-A-Thing, a 5-day game jam. The mechanics were inspired by three words provided by the game jam: mass, staccato and prolong.

 

Mass inspires changes in your opponents and obstacles when you slice and dice them.
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Staccato inspired the separation of your opponents and objects into multiple chunks.

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Prolong inspired the need to try to survive the longest, whilst slicing and dicing the environment to hinder your foes.

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Role: Lead Developer

- Programming core mechanics
- Designing and programming interactive UI
- Designing levels

Dineth Dissanayake | XR Designer & Developer

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